CVE Tools

CVE-2013-6877

Public exploit available. Not confirmed exploited in the wild yet. No fix published yet.

Published Updated Sources: CVE.org, NVD

What to do

No fixed build or workaround is published yet. Limit exposure and watch for a patch.

What it is

From the CVE record

Heap-based buffer overflow in RealNetworks RealPlayer before 17.0.4.61 on Windows, and Mac RealPlayer before 12.0.1.1738, allows remote attackers to execute arbitrary code via a long string in the TRACKID element of an RMP file, a different vulnerability than CVE-2013-7260.

In plain language

No plain-language summary for this CVE yet.

Exploitation

Where each signal puts this CVE on the scale from published to confirmed exploited.

EPSS96th
Public exploit
CISA KEV

Not in the catalog. CISA has not confirmed exploitation.

Public exploits

3 sources with a proof of concept or module.

Exploit links, PoCs and Metasploit modules after sign-in
EPSS

11% chance of exploitation activity in the next 30 days, which ranks it in the 96th percentile of scored CVEs.

Exploit Prediction Scoring System, FIRST.org. A probability, not a confirmation.

Lifecycle

6 events over 4571 days, from the signal feeds we watch.

  1. OpenVAS check added
  2. Record updated
  3. Public exploit / PoCsource: packetstorm
  4. Publishedweakness classified, att&ck mapped

Affected products

And 1 more affected product. See all after sign-in

Technical detail

AV:N/AC:M/Au:N/C:C/I:C/A:C

Scored 9.3 by NVD.

How it is reached

  • Access Vector NetworkExploitable remotely over the network
  • Access Complexity MediumSome conditions must be met
  • Authentication NoneNo authentication required

Impact if exploited

  • Confidentiality CompleteAll information is disclosed
  • Integrity CompleteAll data can be modified
  • Availability CompleteTotal shutdown of the affected resource

Weaknesses

ATT&CK techniques

Mapped from the weaknesses above (CWE to ATT&CK), not observed in attacks.

Sources

Watch the software you run.

My Stack ranks new CVEs for your products by real-world exploitation, so the next serious one reaches you without reading every advisory.

We'll flag the next CVE, public exploit or patch for Realplayer, not every advisory. This one: public exploit.

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